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Thread Statistics | Show CCP posts - 16 post(s) |
Major Killz
Chaotic Tranquility Kraken.
70
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Posted - 2012.09.29 21:48:00 -
[1] - Quote
Major Killz wrote:Glad @tleast some of you noticed what the proposed Thorax would be capable of. I alluded to it an earlier post, but I might as well go further. The proposed Thorax is a pseudo-Stabber fleet issues with more tracking. You could shield fit it, but why would you? There's something called signature tanking and because medium turrets cannot track cruisers without being effected by a ship bonus. A dual propulsion stabber fleet issue or the proposed Thorax can abuse the tracking of a shield-hurricane and sustain next to know damage from it's turrets (neuts will still f*uck you though).
I hope they give the Rupture a forth mid slot or else Thorax and possible a Vexor with increased velocity and 3 mids alone will own any other cruiser under warp scrambler/web range.
With that said. If CCP gave the Vexor another mid slot, then It will be king under 10k.
Also the Caracal will become a demon. The nano-drake of t1 cruisers without the silly tank, but still.
Anyway, the Thorax's real strength will be with dual propulsion. Which would make it an above class ship killer. All battlcruisers, hacs and cruisers without a tracking bonus, 2 med neuts or web on thier ship will be it's prey. Example: ferox, prophecy, cyclone, vagabond, cynabal etc.
These changes may mean that the Caracal and Omen will dominate "nano/kiting" and the Thorax and Vexor will dominate close range. Leaving the Rupture as the odd man out... Sad day if it comes to past but, I'm hoping the Rupture gets a 4th mid slot = (
Edit: also if you believe those light web drones will help you against the new omen hull in a shield thorax you are mistaken. Use a shield Harbinger against a shield Brutix and figure out the rest (dirty dub face = /).
Cross postings an old post = Posted: 2012.09.20 18:40 |
Major Killz
Chaotic Tranquility Casoff
83
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Posted - 2012.10.06 13:03:00 -
[2] - Quote
The Thorax is already as powerful as a Rupture. Which isn't suppose to be the case, based on what CCP has said. Apparently, a Combat cruiser has more defense and does significantly more damage compared to an attack cruiser.
The Thorax is an anomaly and is more of a Combat cruiser, instead of a attack cruiser. It has non of the weakness of attack cruisers. The only other attack cruiser that comes close to Combat cruiser damage is a Omen, but it has a pretty weak tank by comparison.
Both a Rupture and Thorax do around the same damage @ 20,000m (20km). Both have around the same effective hit-points with any close range setup. The velocity of both ships is similar too.
Gallente tech 1 cruisers have been boosted far beyond the rest and they SHOULD because of blaster range limitations. Which kinda got delt with in another boost, by making them more inline with Minmatar falloff. However, I believe the Vexor may have been boosted TOO much. |
Major Killz
Chaotic Tranquility Casoff
86
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Posted - 2012.10.09 03:21:00 -
[3] - Quote
Harvey James wrote:[quote=Garviel Tarrant][quote=Harvey James][quote=Major Killz]
Rupture would be able to beat all the attack cruisers that is the problem
You have nothing behind this statement and it's plain false and if a Caracal or shield-Omen is losing to a shield-Rupture, That dude is TERRIBUBBLE and so are you if you believe otherwise. |
Major Killz
Chaotic Tranquility Casoff
86
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Posted - 2012.10.09 10:34:00 -
[4] - Quote
One of the MOST SERIOUS problems in this game is uninformed players giving thier TERRIBUBBLE opinions about things they know next to nothing about. This has an issue for a long time now and I've watched it happen over and over again, ever since the "projectile/Winmatar boost".
Either way, whatever CCP decides to do is whatever to me.
Don't really care about most pilots opinions in this thread or forums, because they're TERRIBUBBLE. CCP's changes never really effect me because I always adapt and innovate and I'm not TERRIBUBBLE. These "changes/BOOST/NERF" are a hand holding excercise for TERRIBUBBLE's, who cry alot and want to get thier way because they FAIL and want things easier. So, yeah! I like Ruptures, Caracals and Osprey Navy Issue = / What of it? [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
86
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Posted - 2012.10.09 16:39:00 -
[5] - Quote
Spugg Galdon wrote:Major Killz wrote:One of the MOST SERIOUS problems in this game is uninformed players giving thier TERRIBUBBLE opinions about things they know next to nothing about. This has an issue for a long time now and I've watched it happen over and over again, ever since the "projectile/Winmatar boost".
Either way, whatever CCP decides to do is whatever to me.
Don't really care about most pilots opinions in this thread or forums, because they're TERRIBUBBLE. CCP's changes never really effect me because I always adapt and innovate and I'm not TERRIBUBBLE. These "changes/BOOST/NERF" are a hand holding excercise for TERRIBUBBLE's, who cry alot and want to get thier way because they FAIL and want things easier. So, yeah! I like Ruptures, Caracals and Osprey Navy Issue = / What of it? After reading a few of your recent posts I realise you must be, or have a mental age of, five years old. Maybe five and three quarters.
True! Congratulations... [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
86
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Posted - 2012.10.09 19:12:00 -
[6] - Quote
Tal Jarcin wrote: First a definition of what I think an Attack Cruiser should be. Mainly a light fast cruiser that foregoes tank to go faster. Another words, less tank, more gank. An attack cruiser is a military based creation designed to perform a distinct military mission of ambushing and attacking high value enemy assets deep behind enemy lines. Get in, destroy and leave before reinforcements arrive.
The more generic Combat Cruiser is the fleet brawler, more heavily buffer armored, its designed to take a punch, and hit back hard. It should be slower, but tougher with more staying power. Designed to function as part of fleet, and not as a general rule by itself.
Based on the definition above for Attack Cruisers, the last thing one should do with an attack cruiser is hang heavy slabs of metal on the thing. Not that you canGÇÖt do it, but if you do, it should invoke the same look as usually reserved for the Noob mixing his gun sizes on his fit, i.e, that is not a good idea, it will make you slow, and you will probably die, horribly. Active tanking of Armor based Attack Cruisers is the way to go. One suggestion I would make is for Attack Cruisers, design one mid slot as a dedicated shield slot for ships designed to be shield tanked, or a cap booster dedicated slot with power bonus for active armor tanked Attack Cruiser. Nothing else can fit in the dedicated mid slot. For active armor tanked Attack Cruisers consider granting a bonus similar to the 7.5% bonus to armor repair the Myrmidon gets.
Next is the speed issue. There is not enough difference between the proposed Attack Cruisers and Combat Cruisers. I think there should be at least a 10% to 20% difference between the slowest Attack Cruiser and Fastest Combat Cruiser. Yes, IGÇÖm looking at the Rupture. Attack Cruisers should always be able to outrun a Combat Cruiser, otherwise its just a suicide ship.
While we are on speed, I also want to say that one gives up EHP for speed, not DPS. The attack Cruiser needs to be able to kill the target before reinforcements arrive. Thats the design criteria that would have been used by any Navy. So whatever the mean cruiser DPS is at basic minimum skills, meta level 0 equipped vessel, add 50 DPS above, and 50 below that mean to give us a range of DPS, and Attack Cruisers should be in the upper range, Combat Cruisers should be in the lower half, and long range Attack cruisers should be in the lower range, in my opinion anyway. That should be for any Attack Cruiser, including the Stabber. The faster the ship, the lower the EHP it can produce should be the guiding rule.
Concider making the Vexor the Gallente Attack Cruiser and return the Thorax to rightful place as a Combat Cruiser. The Vexor is fast, can produce 700DPS easily now, even before getting another mid and low slot you have planed for this Winter expansion, and can be easily shield fitted or armor fitted. It is in my opinion a perfect choice as an Attack Cruiser, which I cannot say about the Thorax.
Makes sense if CCP nerfs attack cruisers ehp ALOT. Otherwise, you will have p much everyone on the same page just different names (attack as oppose to combat). There are Attack cruisers that are comparable to Combat cruisers and every combat cruiser seems as fast as a attack cruiser.
P sure CCP is more focused on battlecruisers in comparesion to tech 1 cruisers. Instead of tech 1 cruisers compared to each other. You know! In a vacumm. [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
88
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Posted - 2012.10.10 22:45:00 -
[7] - Quote
OT Smithers wrote:Spugg Galdon wrote:Major Killz wrote:One of the MOST SERIOUS problems in this game is uninformed players giving thier TERRIBUBBLE opinions about things they know next to nothing about. This has an issue for a long time now and I've watched it happen over and over again, ever since the "projectile/Winmatar boost".
Either way, whatever CCP decides to do is whatever to me.
Don't really care about most pilots opinions in this thread or forums, because they're TERRIBUBBLE. CCP's changes never really effect me because I always adapt and innovate and I'm not TERRIBUBBLE. These "changes/BOOST/NERF" are a hand holding excercise for TERRIBUBBLE's, who cry alot and want to get thier way because they FAIL and want things easier. So, yeah! I like Ruptures, Caracals and Osprey Navy Issue = / What of it? After reading a few of your recent posts I realise you must be, or have a mental age of, five years old. Maybe five and three quarters. He's trolling. Ignore him.
Good, because I tend to ignore almost all of your suggestions. Not interested in a gate campers opinion of the current enviroment. That would be a disservice to myself and anyone else interesting in understanding true gameplay dynamics. Which cannot be understand in some TERRIBUBBLE's linear perception. [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
89
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Posted - 2012.10.11 21:47:00 -
[8] - Quote
This is kinda strange because dudes are complaining about the lack of difference between combat and attack cruisers. Why should an attack cruiser have the same amount of hit points as a combat cruiser? I thought (based on what CCP has stated) they focused more on agility and damage, not tank.
Non of these ships should have anyware close to the same amount of EHP as a combat cruiser. [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
89
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Posted - 2012.10.12 14:44:00 -
[9] - Quote
Dato Koppla wrote:Major Killz wrote:
Non of these ships should have anyware close to the same amount of EHP as a combat cruiser.
However you vehemently support that the Rupture has more speed than all the Attack Cruisers. Edit// Just stop posting lol.
You do know you're a cl0wn, right? Most the dudes in this thread I've flown with or have engaged me multiple times and guess what? I GET KILLZ, with multiple characters. The SKILLZ speak for it self and it B LEET.
Words are just that, words. I GET killz and I do versus multiples and WIN. Often engaging @ a disadvantage and still wining (no links, no scouts although I do from time to time). I also tend to show RESPECT to those I engage WIN or LOSE.
So no matter what random words I write in this thread it's backed up by credability, threw action and RESPECT shown in GAME. Some thing you may never have BRA. You're clueless and YOU should shut up now. Your words are GAR GAR and so are you.
- Epeen down
Anyway.
I personally have no issue with people disagreeing with me. ALOT of my bros do on many things, even things I post on the forums. However, I know certain players here know what they're talking about. What I do have an issue with is the TERRIBUBBLES. Those who come in theads like these and don't even know basic mechanics, meta and have no experience or skill. You know! Talking Sh!t about what they no nothing about, apparently. So, yeah! I'll sh!t in thier cheerios and insult a dude on the forums. Only after they've shown complete and utter R3t@rdednesseseses or are as rude as I tend to be = (
Note: Cruisers are my FAV class of ship in game. I've flown them all solo including the Scythe and Osprey and in gangs. I personally don't want CCP focking up sh!t I like to fly and already do no matter what their weaknesses.
Clearly, I'm being a douche and I am rude. Some would call that passionate... [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
89
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Posted - 2012.10.12 18:02:00 -
[10] - Quote
Dread Pirate Pete wrote:Major Killz wrote:KILLZ SKILLZ B LEET. RESPECT BRA GAR GAR my bros TERRIBUBBLES my FAV focking up sh!t
passionate You make baby Jesus cry
Lol! [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
100
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Posted - 2012.10.16 23:29:00 -
[11] - Quote
There's no doubt a shield-Omen will project and apply ALOT more damage @ range compared to a Stabber. A shield-Omen will out damage a shield-Rupture, Thorax and p much all other tech 1 cruisers; except the Caracal and Bellicose.
So, it's not alone in that regard. There will always be terrible ships in a class. I mean, the stabber does have a falloff bonus which enables it to outdamage a shield-Rupture @ range without drones. That's something, but you'll always have ships that out shine the rest and everyone will start flying them.
The Maller may be the weakest combat cruiser and the stabber may be the weakest attack cruiser. Someone has to be. [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
101
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Posted - 2012.10.19 19:25:00 -
[12] - Quote
Well, now that the Thorax is faster than a Rupture. I assume CCP will BOOST a Ruptures tank, because both a Rupture and Thorax have the same tank = / [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
101
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Posted - 2012.10.20 10:51:00 -
[13] - Quote
Same, similar, whatever relative term I don't care. Rupture = Thorax and Thorax = Rupture, weapon systems being the main difference. I don't need to convince or have interest in proving that I'm correct to r3t@rd$. All that matters is that CCP has the ability to test these ships and they will KNOW that I'm correct.
It's like caring what a ant thinks about a statement after you state it. I say what I mean and mean what I say and I don't do it to win some fictitious argument others may THINK they're having with me. You know! Unless I ask or open up a dialog about whatever subject I'm confused or not sure of or have no knowledge of and have in the past.
Those I do listen to and have discourse do not frequent the forums and are SILLY good. You could call them my peers; Since they have much of the depth of knowledge/EXPERIENCE I do with regard to combat dynamics/meta of Eve.
Anyway.
The propose Caracal and Omen changes seem interesting; Stabber lost one drone and no there was compensation for loss of damage? = ) By the way, the propose Stabber has similar damage projection and application to the Vagabond? Thorax is more HAC like too and so is the Caracal, with regard to the Cerberus. Oh deer! [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
101
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Posted - 2012.10.20 13:31:00 -
[14] - Quote
Hannott Thanos wrote:After testing a bit, I think the capacitor on the Thorax is too weak. Old Thorax, running only mwd with my skills: 6min 50 sec. Cap: 1821 / 368s New Thorax, running only mwd with my skills: 3min 10 sec. Cap: 1468 / 387s
The new Thorax does however have a lot more speed, so I don't have to keep it active for the same time as before, but cutting my flight time in half is a bit harsh I think.
The stabber should also get a sliiiightly stronger cap too. 2:40 running only mwd is a bit weak. I'd say bump it up to 3 min running meta 4 mwd, but reduce it's overall speed by 15 or 20 m/s.
I have not tested Omen or Caracal, so can't comment on them
Would you also like CCP to give you training wheels too? [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
101
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Posted - 2012.10.21 00:22:00 -
[15] - Quote
Yes because a Rupture will Cap a Thorax before one of them esplodes = / Great secret!
I would agree if dual rep with 1 cap booster instead of 2, but good luck with that [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
103
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Posted - 2012.10.24 12:58:00 -
[16] - Quote
Roime wrote:Major Killz wrote:Same, similar, whatever relative term I don't care. Rupture = Thorax and Thorax = Rupture, weapon systems being the main difference. I don't need to convince or have interest in proving that I'm correct to *******. All that matters is that CCP has the ability to test these ships and they will KNOW that I'm correct.
It's like caring what a ant thinks about a statement after you state it. I say what I mean and mean what I say and I don't do it to win some fictitious argument others may THINK they're having with me. You know! Unless I ask or open up a dialog about whatever subject I'm confused or not sure of or have no knowledge of and have in the past.
Those I do listen to and have discourse do not frequent the forums and are SILLY good. You could call them my peers; Since they have much of the depth of knowledge/EXPERIENCE I do with regard to combat dynamics/meta of Eve.
Nobody is having an argument with you, people just repeatedly point out that you are completely clueless, your posts are silly and lack subject matter.
And you're a silly cl0wn...
Anyway, I've already accomplished what I set out to do from the beginning. There's no need to continue wasting my time. I'm confident that CCP will continue as is. GF! [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
103
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Posted - 2012.10.25 12:27:00 -
[17] - Quote
The proposed 'heavy assault missile' and Caracal will be able to apply more damage compared to the current 'heavy missile' values. In warp disruption range (0 - 28,000m) I would rather use a heavy assault missile Drake with 'scourge javelin assault missile'.
I already do good damage with 'heavy assault missile' now, even more so after the patch.
So Caldari ships have been boosted TREMENDOUSLY and this happens in every patch. The Bellicose very good.
Anyway, provided a Caracal can prolong an engagement versus a armor-Thorax or armor-Rupture for 20 - 30 seconds before being tackled; a Caracal will win everytime and same with a Bellicose which is hella fast.
- done with this thread 07 [SMUG]-áSORRY for party rocking! v0v
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Major Killz
Chaotic Tranquility Casoff
108
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Posted - 2012.11.30 23:12:00 -
[18] - Quote
Shopping List
1. Caracal x 8 (2 different setups) 2. Thorax x 4 (2 different setups) [SMUG]-áSORRY for party rocking! v0v
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